When a player teleports through a nether portal, the player's allay teleports also, even if it does not enter the portal. This feature is exclusive to Bedrock Edition. In Java Edition, using a lead or a named name tag performs the item's normal function, instead of giving it to the allay. Allays naturally regenerate 2 per second if damaged. If an allay dies while holding a totem of undying, it instead returns to full health and the totem is destroyed, as with any mob holding a totem of undying. When killed, allays drop the items they were holding. If they are harmed by another source, they fly away for a few seconds. The allay cannot enter water, although it attempts to gather items that are under water.Īllays cannot be harmed by their interacted owners. After that duplication, both allays have a five minute cooldown before being able to duplicate again. If the allay is given an amethyst shard while dancing, it plays a small amethyst sound, makes a heart animation and duplicates into another allay. If the jukebox stops playing or if the allay gets too far away from the jukebox, it stops dancing. The allay can pick up items within a radius of about 1.3 blocks from itself and drop items up to 3 blocks away from its player or note block.Īn allay performs a dance animation when there is a nearby jukebox playing. Because the allay and the note block interact via a vibration particle, placing wool between the note block and the allay can prevent this sound interaction. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. The allay returns to targeting its player after 30 seconds. If the allay hears a note block play within 16 blocks of its location while delivering items, it will instead deliver its items to the note block and then spend 30 seconds around that particular note block, seeking items around it and returning them to it instead of its player. While the allay does not discern enchantments, special item names or items in shulker boxes when it seeks, it still carries such items in separate trips.Īllays don't pick up any items if the game rule / gamerule mobGriefing is set to false, but the player can still give the allay items with the use key. An allay has a single inventory slot to hold a stack of items (usually 64 items) in addition to the item it got from the player. After delivering items, the allay has a delay of three seconds until it can seek items again. This allay follows the player from up to a 64-block cubic area away and seeks items up to a 32-block cubic area away from the player. The allay locks onto the player that last gave it an item. The allay returns to wandering around if any player takes its item back by using an empty hand on it. The allay starts following the player and seeks out dropped versions of the same item to deliver them to its player. The allay is small, peaceful and flies aimlessly until a player gives it an item with their use key. The allay's luminous texture allows it to be seen clearly in the dark, although it doesn't illuminate its surroundings. One to three allays can spawn in each cell. Two allays inside a woodland mansion cell.Īllays can also spawn inside jail cells within woodland mansions. One to three allays can spawn in each cage. Two allays in a cage near a pillager outpost.Īllays can be found surrounding pillager outposts, confined inside dark oak cages.
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